VEAO News

Following a shareholders meeting with our investors this week, development of modules for DCS was high on the agenda amongst other business development items.

Following the recent activity in regards to contract renewals for specific aircraft modules we were in the process of developing and heavily invested in, the following conclusions were made regarding moving forward with DCS module development:

DCS will no longer be our primary development platform.

That said; we are committed to getting Hawk out of early access and released as soon as possible. This will involve updated PBR cockpit textures, bug fixes for major systems, bugs recorded internally with ED and any found with future DCS patches as ongoing maintenance.

Development of P-40F for DCS will resume but will not take precedence of development over other platforms. We maintain that we do not expect to release P-40F prior to 2.5 and a release schedule will be confirmed when the module is ready for beta.

When P-40F is ready for review in DCS; we will, as previously agreed with TFC arrange an acceptance demonstration with a view of releasing the aircraft to you, the public.

Development work on our other aircraft will no longer continue for DCS.

If, at a suitable time, we however convert these assets for DCS we will confirm this in due course when the aircraft is ready for release, not during its development cycle.

Chris and I along with the entire VEAO family appreciate the support of the DCS Community during this time and continuing into the future of our modules in DCS world.

Pete
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Hey Guys,
Not posted for a while as we've been busy behind the scenes on "business stuff".
When we have more to update you on that side of things we will, of course.

So, for the Hawk fans out there; today my task is importing the updated cockpit textures into the production model.
No doubt you've seen my previous post showing off the updated cockpit textures which were done in a slimmed-down version of the model and today I'm bringing in the updated model and textures to the production version.
For the keen eyed out there you will notice that the map box and proper parking brake handle have now been included in the updated model.
When it goes live, be aware that the parking brake function will move to the correct handle.
It's taken a while but we finally got sign off to include this.

Once I've merged the two models we'll be testing for a little while to make sure everything is still working in the cockpit and then it should be going out.

On the bug front, we're currently re-coding the AHRS power trip behaviour which is making the HSI spin crazily when power goes live to the system. That is a very complex piece of coding and when we have more on it, we'll post up details.

Thanks,
Chris.
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FSX Steam Edition with SkyDemon part 2/2 ... See MoreSee Less

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FSX Steam Edition with SkyDemon part 1/2
Divert to pick up our friends at Rochester.
Showing off SkyDemon, not my flying....
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